Review
Transatlantic
Transatlantic is too readily dismissed as a dry Concordia copy. It has its own strategic cadence, meaningful interaction, and a variant that is well worth putting through its paces.
- Published
- 2017
- Designer
- Mac Gerdts
- Publisher
- PD-Verlag, Rio Grande Games
- Players
- 2–4
- Playing time
- 120 min
Transatlantic is often filed away as a dry Concordia copy. That is an unfairly short reading. On my fourth play, Gerdts's design still felt agreeable and strategically substantial, distinct enough that the comparison is a useful reference point rather than a verdict.
Its central tempo runs through your hand, and through the moment you choose to turn it over. Under the standard rules, waiting longer to do so is rewarded; the interesting decision is when patience stops being an investment and starts becoming a liability.
Transatlantic is often filed away as a dry Concordia copy.
TheTrainSpotter
The ribbons variant shifts that balance a little, and I liked having it there. I am not yet convinced that I prefer it to the standard ruleset, but it gives the same choices a different angle, while leaving enough player interaction on the table that nobody is merely tending a private puzzle.
It is not Concordia in different overalls, and it does not need to be. This is an honest, deep strategy game that still deserves table space.
This is an honest, deep strategy game that still deserves table space.
TheTrainSpotter
Source: BoardGameGeek
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