Review
Vampire: The Masquerade – Rivals Expandable Card Game
Vampire: The Masquerade – Rivals Expandable Card Game carries a great deal of Jyhad/VtES DNA into a lighter, more approachable box. That may be an excellent entry point for newcomers, though veterans may find that the simplification removes the part they came for.
Vampire: The Masquerade – Rivals Expandable Card Game
- Published
- 2021
- Designer
- Dan Blanchett, Matt Hyra
- Publisher
- Renegade Game Studios, Delta Vision Publishing, Gen-X Games (GenX)
- Players
- 2–4
- Playing time
- 70 min
Vampire: The Masquerade – Rivals Expandable Card Game sits so close to Jyhad/VtES that the first question is not what it adds, but how it avoided an awkward legal conversation. Different art, different labels for familiar keywords, and the distinct feeling of a Portal-style version of an old CCG. That is not inherently a fault: it preserves the theme and the broad structure that made VtES such a notable game for larger groups.
The core remains multiplayer card conflict, where what matters is not merely the position you build, but how your presence changes the table for everyone else. Rivals retains VtES's multiplayer DNA without asking players to carry fifty pages of rules alongside their decks.
It is the same family tree with lighter branches; the interesting decision is whether that reduced complexity lets you see the game more clearly, or removes precisely the depth you wanted from it.
TheTrainSpotter
The simplification is most apparent in the friction. Battles that can become wearying in VtES do not weigh on the experience in the same way here. It is the same family tree with lighter branches; the interesting decision is whether that reduced complexity lets you see the game more clearly, or removes precisely the depth you wanted from it.
For someone arriving fresh, especially a group already accustomed to multiplayer LCGs, this could work extremely well. After a fair amount of VtES, I found it too slight, too light, and oddly difficult to settle into. Try it before buying, unless your group already lives happily in four-player LCG games.
Try it before buying, unless your group already lives happily in four-player LCG games.
TheTrainSpotter
Source: BoardGameGeek
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