Review
War of the Triple Alliance
War of the Triple Alliance makes a grim South American conflict approachable, with asymmetric sides and manoeuvre rather than dice at its centre. It is not trying to be the deepest wargame in the cupboard, and that is rather the point.
- Published
- 2021
- Designer
- Pedro Iñaki Martínez
- Publisher
- NAC Wargames, Ergo Ludo Editions
- Players
- 2
- Playing time
- 150 min
War of the Triple Alliance takes a weighty subject — the bloodiest conflict in South American history — and puts it in a box that can be taught in ten minutes. I came to it without much knowledge of the period, but it feels researched and respectful of the history it is borrowing.
Its centre of gravity is troop manoeuvre. The important question is where you move and how you arrange yourself, rather than waiting for a die to settle matters on your behalf.
The important question is where you move and how you arrange yourself, rather than waiting for a die to settle matters on your behalf.
WhiteColarGamer
The sides play asymmetrically, which means the contest is more than two identical armies in different colours. Yet that asymmetry never feels as though the game is forcing one side towards the historical result; there is room for your own moves, and for the opponent to answer them.
There are certainly richer wargames around, but this one need not apologise for its scale. On a Tuesday after work, when you want some history, clean decisions, and armies doing more than waiting for the dice, it is quietly excellent.
On a Tuesday after work, when you want some history, clean decisions, and armies doing more than waiting for the dice, it is quietly excellent.
WhiteColarGamer
Source: BoardGameGeek
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