Review
Whistle Stop
Whistle Stop is a tight pick-up-and-deliver game with more going on beneath the surface than its pace suggests. It moves briskly, but an unclear rules presentation can derail an early play.
- Published
- 2017
- Designer
- Scott Caputo
- Publisher
- Bézier Games, La Boîte de Jeu, PaperGames (III)
- Players
- 2–5
- Playing time
- 75 min
Whistle Stop is a neat, tight pick-up-and-deliver game with a surprising amount of complication tucked inside it. It is not heavy, it moves at a proper clip, and it gave me the same quiet, persistent fondness I get from Suburbia.
At its centre, you collect things and deliver them where they need to go, trying to keep your route and your choices as efficient as possible. It is the sort of game where every small decision has to fit into a narrow space, and that constraint gives it its pace.
It is not heavy, it moves at a proper clip, and it gave me the same quiet, persistent fondness I get from Suburbia.
TheCuttlefish
Our first run through that process was not as clear as it ought to have been: we almost certainly played a slightly different game from the one intended. When the same question keeps requiring different clarifications, player interaction turns into a rules discussion rather than the pleasing squeeze of competing deliveries; the rulebook earns a brisk C-.
I wanted a little more from Whistle Stop, though that restraint may be exactly its charm. With a clear FAQ or a revised manual, this is the sort of game that comes to the table easily and stays with you long after it has been packed away.
With a clear FAQ or a revised manual, this is the sort of game that comes to the table easily and stays with you long after it has been packed away.
TheCuttlefish
Source: BoardGameGeek
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