Review
Yinzi
Yinzi feels like the publisher getting back into form: an honest, brain-burning Heavy Euro that is not perfect but remains enjoyable.
- Published
- 2019
- Designer
- Costa, Rôla
- Publisher
- Spielworxx, Maldito Games, Toybox
- Players
- 2–4
- Playing time
- 180 min
After middling efforts such as Sands of Time and Solarius, Yinzi gives me the feeling that the publisher has found its way again. It is an honest Heavy Euro: not the infallible miracle that will solve every problem in the genre, but a game that keeps you at the table and makes you work at it.
The brief first impression does not break down the individual systems, so I am not going to start inventing actions, resources, and exotic interactions just because the word “Heavy” gives me permission to. What comes through clearly is that the game asks for concentration and delivers that brain-burning Euro feeling that makes you want to revisit your decisions and make them a little better.
Likewise, there is not enough information to present the turn sequence accurately or to say how direct the conflict between players is. The lasting picture is of a demanding game whose pleasure comes from wrestling with its choices rather than from some easy, automatic trick. And honestly, I prefer that admission to a mountain of rules that makes noise without leaving anything behind.
It is not perfect, but it is enjoyable and sufficiently “burny” to restore my confidence in the publisher. For me, that is enough to call it a meaningful comeback—and certainly a far more promising one than its previous middling stops.
Source: BoardGameGeek
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