Review

1960: The Making of the President

1960: The Making of the President is a quick, beautifully produced political game with familiar foundations, though it left me unsure about how evenly its cards are balanced. Pleasant on the table, but hard for me to choose when there is time for Imperial Struggle.

1960: The Making of the President

1960: The Making of the President

Published
2007
Designer
Christian Leonhard, Jason Matthews
Publisher
GMT Games, Z-Man Games, Filosofia Éditions
Players
2
Playing time
120 min

The little sibling of Twilight Struggle managed to evade both my table and my collection for years—and, if I remember correctly, it was the first P500 I missed because of the capital controls, until a good Samaritan abroad could provide a card. At least the new edition is very nicely produced: the kind of game you enjoy laying out on the table and which puts you in a positive mood before the contest has even begun.

Its basic logic is more or less familiar from Twilight Struggle, but without the intermediate scoring and with a noticeably lower overall level of difficulty. The game flows smoothly and quickly, without demanding the same weight or concentration from the two players.

It does have ideas of its own, chiefly the momentum tokens and the bag building. Players move through that flow and through their cards, trying to make the most of what their side gives them, yet on my first encounter the randomness felt pronounced and the difference in card strength fairly large. Then again, I had a similar first impression of Labyrinth before I better understood how that game really flows.

So, on the positive side, I am keeping the production and, above all, how effortlessly it plays: it is the sort of game for which you can easily set up a second round straight away. But if I want something in this category and have the time available, the two words I need are Imperial Struggle.

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • Horizon Forbidden West: Seeds of Rebellion

    Horizon Forbidden West: Seeds of Rebellion is a polished, substantial co-op campaign game that captures the videogame’s combat well. Its weak, filler-heavy narrative, however, may keep it from reaching the finish line despite the strong gameplay.

    WhiteColarGamer · 22 Jul 2026
  • Abalone

    The Abalone I remembered from the 1990s came back off the shelf and, to my pleasant surprise, immediately found a new opponent at home. It remains an honest blast from the past, even if it feels somewhat dated once nostalgia is removed from the equation.

    WhiteColarGamer · 22 Jul 2026
  • Dune: War for Arrakis

    An impressive asymmetric conflict game that sat on the shelf for a long time, but ultimately justified the moment it finally reached the table. It keeps its depth without becoming exhausting, and the Spacing Guild makes it even better.

    WhiteColarGamer · 22 Jul 2026

More by WhiteColarGamer →