Review

Brian Boru: High King of Ireland

Brian Boru quickly filled a gap for a trick-taking game with real substance, pairing the mechanism with area control without sacrificing pace. It is lean, quick, and beautifully produced, even if trick-taking itself is not quite its strongest feature.

Brian Boru: High King of Ireland

Brian Boru: High King of Ireland

Published
2021
Designer
Peer Sylvester
Publisher
Osprey Games, Boardgame Mall, CMON Global Limited
Players
3–5
Playing time
90 min

The fact that Brian Boru was played almost simultaneously in Athens, Thessaloniki, and Katerini, only two days after arriving, tells me a lot. Especially in a hobby where we all have stacks of still-shrinkwrapped games, there clearly was a real appetite for a trick-taking game “with meat”: something that does not stop at taking tricks, but gives them weight through area control or something similarly distinctive. It reminded me of the first time I saw AEG’s Trains, when a deck-builder suddenly gained a third dimension.

At its core, Brian Boru uses trick-taking as the foundation that drives its broader game. The tricks are not there as an end in themselves: they are tied to the struggle for control of areas and provide the “meat” one wants from this kind of hybrid. It feels like a familiar system has been given a more substantial reason to exist on the table.

The interaction, then, comes through that connection between trick-taking and area control. Choices in the tricks affect the contest over the map, rather than simply being a sequence of isolated hands. Even so, for me the trick-taking part itself loses a little something: the game achieves its overall goal, but it did not completely win me over specifically as a trick-taker. I tried it with five, and I do not expect four players to change that impression dramatically.

Otherwise, Brian is solid: lean, quick, and pleasant, with truly top-tier production. It is one of those games that looks and feels exactly right on the table, without unnecessary fuss. I only wish Osprey would pick up the rights to Popular Front and give it the same production quality.

Source: BoardGameGeek

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