Review
Charioteer
Charioteer is an easy, brisk chariot race with just enough thought to keep an end-of-night table engaged. Its small scale suits that role well, though it feels rather slight for a GMT game at its price.
- Published
- 2022
- Designer
- Matt Calkins
- Publisher
- GMT Games
- Players
- 2–6
- Playing time
- 120 min
I have some heavy baggage from the Circus Maximus years: more free time, poorer judgement, and no desire to go back. Charioteer promised a much simpler version of the occasion, so I backed it gladly. It delivers that promise. Nobody has to turn a game night into a committee meeting about chariot racing.
At heart, this is a relaxed hand-management game. You hold cards, match their symbols, and use that to move your chariot along the race. There is a faint Texas Hold’Em flavour in weighing what your hand might yield, but the whole thing stays clean and direct.
At heart, this is a relaxed hand-management game.
WhiteColarGamer
It teaches in five minutes, and a race with five players comes in under an hour. There is some strategy here, not pure yolo, although a leader can get a rather comfortable runway; this is not Thunder Alley with chariots, but something much simpler. The rulebook also performs the curious feat of making a simple game look harder than it is.
As an end-of-evening game, in the Space Base sort of slot, it does its job with quiet good humour. But for a GMT title at this price, I wanted a little more: asymmetry, campaign rules, an event deck, something to give it added weight. It is an honest, pleasant closer, but for GMT and its price it feels like a game that has left too many seats empty in the grandstand.
It is an honest, pleasant closer, but for GMT and its price it feels like a game that has left too many seats empty in the grandstand.
WhiteColarGamer
Source: BoardGameGeek
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