Review

Dwellings of Eldervale

Dwellings of Eldervale pairs lavish production with an unusually smooth area-control game. It is painfully expensive, but it makes a persuasive case for itself every time it reaches the table.

Dwellings of Eldervale

Dwellings of Eldervale

Published
2020
Designer
Luke Laurie
Publisher
Breaking Games, Board Game Rookie, CMON Global Limited
Players
1–5
Playing time
150 min

I passed on backing it when I first saw it, then regretted that decision enough to go looking for a copy. Once it is on the table, the reason is fairly plain: this may be the finest production in my collection, which is not a small claim from someone whose shelves have long since become a domestic negotiation. In the Legendary Edition, the little monsters make their own growling sound as they move. It is an entirely unnecessary touch, and precisely the sort of table-side theatre I want after a day at work.

At heart, Dwellings of Eldervale is area control: you claim space, establish your presence, and try to turn that presence into a lead. Its cleverness is in not burying that depth under a pile of rules. It finds a very good middle ground between accessibility, challenge, and choices that remain clear.

It is an entirely unnecessary touch, and precisely the sort of table-side theatre I want after a day at work.
WhiteColarGamer

Player interaction is unavoidable because everyone is contesting the same space and chasing the same points. There is a genuine issue when somebody gets away early: bringing them back within reach is not always easy. Still, the rest of the game moves with enough purpose and pleasure that this feels like a creased corner on an otherwise lovely box.

It is a tremendous game, with one substantial drawback: the price simply hurts. But if you find a copy and can stomach it, Dwellings of Eldervale is quietly excellent.

But if you find a copy and can stomach it, Dwellings of Eldervale is quietly excellent.
WhiteColarGamer

Source: BoardGameGeek

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