Review

Euthia: Torment of Resurrection

Euthia: Torment of Resurrection is a lavish fantasy sandbox that needs table space, patience, and a group willing to learn it properly. Give it that commitment and it repays the effort with properly substantial adventure gaming.

Euthia: Torment of Resurrection

Euthia: Torment of Resurrection

Published
2021
Designer
Markéta Bláhová, Tadeáš Spousta
Publisher
Diea Games
Players
1–4
Playing time
480 min

Euthia: Torment of Resurrection arrives in a box that seems to have required a small forest of cardboard. After a long session freeing components from their sheets, it spreads cards and tokens across the table as though the living room has been requisitioned as a continent. The production is lavish, almost aggressively so, and there is a particular pleasure in seeing a large game finally given enough room to breathe.

Each player takes a hero out into the map to explore, pursue quests, fight monsters, and unlock an MMO-like power tree, all while working towards the scenario’s objective. The resemblance to Mage Knight is clear in the wandering and character growth, but Euthia leaves out the demanding deck-building element; its adventure develops more directly.

After a long session freeing components from their sheets, it spreads cards and tokens across the table as though the living room has been requisitioned as a continent.
WhiteColarGamer

Competitive scenarios are largely multiplayer solitaire, with a race towards the objective, though you can spend resources to strengthen the monsters waiting for other players. Co-operative and PvP scenarios are there too, but larger groups pay for the expedition in downtime: at four, waiting becomes the map’s second monster.

It takes two or three plays before the game begins to move naturally. There are many rules, along with wearying little exceptions and micro-rules, and setup and teardown require a place in the evening of their own. This is not a Tuesday-after-work choice when all you want is to open a box and unwind; it is a lifestyle game, a decision to return to the same dungeon crawl for a while. Make that decision, though, and it produces rich, rewarding sessions.

Updated session

After three plays, the first impression has held: Euthia needs commitment, and a medium scenario has yet to show its full scope. It has not become lighter, but the later plays confirmed that the investment pays off.

It has not become lighter, but the later plays confirmed that the investment pays off.
WhiteColarGamer

Source: BoardGameGeek

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