Review
Gentes
Gentes did not disappoint me at all, even though my first game ended in a rather worrying score-line collapse. I definitely want to give it another shot—this time without 34 straight hours on my feet behind me.
- Published
- 2017
- Designer
- Stefan Risthaus
- Publisher
- Spielworxx, Board Game Rookie, Dexker Games
- Players
- 1–4
- Playing time
- 90 min
Of the games we reheated lately, Gentes was one of the ones that stuck with me. Looking at how much we have played overall, maybe I am complaining for nothing because I am simply insatiable; in this case, though, I have no such complaint. The game did not disappoint me—I was just very puzzled by the way my score collapsed.
The game worked for me mainly as a race to manage my choices towards points. As it went on, I felt I was playing decently and had not made any obvious, spectacular mistake that could explain what was happening.
And yet the final picture was almost a double score in my opponent's favour. That is exactly what I want to look at again at the table: where I lost touch, which choices proved less efficient, and how the flow of the game punishes mistakes that do not seem at all obvious in the moment.
I am not delivering a final verdict yet, not because Gentes left me indifferent, but because the opposite happened. I definitely want to play it again on a day when I have not been on my feet for 34 hours straight. Third time lucky, as they say.
Source: BoardGameGeek
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