Review
Legacies
An evening whose plans changed twice: from the grand Conquest & Consequence to something lighter and flashier for three. Legacies came to the table as the backup choice that better suited the mood of the moment.
- Published
- 2022
- Designer
- Jason Brooks
- Publisher
- Brookspun Games
- Players
- 1–6
- Playing time
- 180 min
Two consecutive blows of fate left us with three players, lunch went into storage, and the evening was forced to ask for a new plan. The original idea was Conquest & Consequence, but after an objectively difficult week, the prospect of six hours did not exactly hold the necessary appeal. A shame, because I look at it on the shelf every day and it gnaws at me. So, instead of an expedition uniform, we chose something flashier: Legacies.
With three players, Legacies reached the table as one of the backup options we considered better suited to our group. We did not choose it because we were eager for a marathon confrontation, but because we needed to carry on with something that better matched the time available and the tiredness we were carrying.
I do not have enough material from this session to pretend I can map every round, every decision, and every form of interaction with precision. What matters here is the setting: three players, a last-minute change of plan, and a deliberate turn away from six-hour heaviness toward a livelier, more presentable alternative on the table.
Legacies, then, was not the evening's grand planned expedition; it was the flashier Plan B. And honestly, after a week like that, sometimes that is exactly what you need: let the epic stare at you from the shelf and put on something a little more glamorous.
Source: BoardGameGeek
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