Review
Lisboa
Two full plays are enough to show that Lisboa is not random point-salad sprawl, but a game with flow and real strategic shape. It needs time to become familiar, then pays that time back.
- Published
- 2017
- Designer
- Vital Lacerda
- Publisher
- Eagle-Gryphon Games, Angry Lion Games, Delta Vision Publishing
- Players
- 1–4
- Playing time
- 120 min
At first, Lisboa can look like point salad spread across the table, asking a tired adult to take it on trust. Two proper plays were enough for the picture to come into focus.
This is not random chaos. There is a flow to it, decisions build on one another, and there is room for a strategy — probably more than one. It simply wants repeat plays, familiarity, and a little patience before it stops feeling like a dense blueprint after a Tuesday at work.
This is not random chaos.
WhiteColarGamer
I can see why so many people call it Lacerda's best. It is not immediate, but once it finds its rhythm, it is quietly excellent.
It is not immediate, but once it finds its rhythm, it is quietly excellent.
WhiteColarGamer
Source: BoardGameGeek
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