Review

Luthier

Luthier is a lavish, beautiful euro that initially overwhelmed me with visual clutter and irritated me with its imbalance. On the second play, though, it made a much stronger case for being one of the season’s best.

Luthier

Luthier

Published
2025
Designer
Dave Beck, Abe Burson
Publisher
Paverson Games, A-Z kiadó, Choo Choo Games
Players
1–4
Playing time
150 min

Luthier was my FOMO purchase of the month, and I completely understand why it catches the eye. It is a beautiful, thematic production, steeped in the wave of great classical-music works from another era. On the table it is gorgeous, but also an optical endurance test: colours, icons, and little bits everywhere. Not exactly a welcoming sight for tired eyes and multifocal glasses.

At its core, the game mixes racing, tableau building, and area majority, with enough resource management to keep me constantly occupied. The sense of progression is satisfying and, despite the sheer amount of stuff in front of me, the gameplay felt fairly streamlined.

Players race in parallel to build the strongest position, use their resources well, and gain ground wherever majority matters. Interaction comes mainly from that pressure of the race and the contest for space, rather than from direct attacks; however, character and goal choices can dramatically affect how competitive each player is able to be.

On my first play, that was precisely my major objection. The craftsmen’s asymmetric powers felt alarmingly uneven, as though nobody had gone through the obvious stage of saying, “let’s play the game before printing it.” When, for three hours, I feel like the poor relation because of the violin-maker I happened to draw at the beginning, all that Trickerion-like stimulation of the decision-making centre loses some of its magic. The lack of control over, or ability to predict, the end-game scoring cards can also create some very ugly BLTG moments. In a short game I might swallow that more easily; here, not so much.

Even so, I cannot ignore how full and enjoyable it is when everything falls into place. The first play left me disappointed, with a pile of new arrivals staring at me accusingly. The second one brought me back around: I now consider it probably the strongest gameplay package among this season’s lavish euros, ahead of Seti, Planta Nubo, and Thebai. If you can stomach the price, it deserves a place on your shelf.

Updated session

The second play was plainly better than the first. We all had a clearer idea of what the game wanted from us and did not end up with random character and goal choices, so the race for first place was fair and decided by a few points. My initial concerns about imbalance did not disappear, but the experience improved enough that Luthier stopped being merely the disappointing FOMO purchase of the moment.

Source: BoardGameGeek

0 comments

Read on

All reviews →
  • Horizon Forbidden West: Seeds of Rebellion

    Horizon Forbidden West: Seeds of Rebellion is a polished, substantial co-op campaign game that captures the videogame’s combat well. Its weak, filler-heavy narrative, however, may keep it from reaching the finish line despite the strong gameplay.

    WhiteColarGamer · 22 Jul 2026
  • Abalone

    The Abalone I remembered from the 1990s came back off the shelf and, to my pleasant surprise, immediately found a new opponent at home. It remains an honest blast from the past, even if it feels somewhat dated once nostalgia is removed from the equation.

    WhiteColarGamer · 22 Jul 2026
  • Dune: War for Arrakis

    An impressive asymmetric conflict game that sat on the shelf for a long time, but ultimately justified the moment it finally reached the table. It keeps its depth without becoming exhausting, and the Spacing Guild makes it even better.

    WhiteColarGamer · 22 Jul 2026

More by WhiteColarGamer →