Review

Merchants & Marauders

Merchants & Marauders is a sprawling pirate evening: rich in flavour, held together by strong systems, and entirely willing to let the dice embarrass you. It needs the right group and plenty of time, but it earns its reputation there.

Merchants & Marauders

Merchants & Marauders

Published
2010
Designer
Kasper Aagaard, Christian Marcussen
Publisher
Z-Man Games, Asterion Press, Conclave Editora
Players
2–4
Playing time
180 min

Having played it fully loaded, with the cut-throat variant and all of Sea of Glory, I can see both camps very clearly. I understand why some people bounce off it, and why others adore it. This is a game for three players with time set aside, not something to squeeze into the gap between two adult obligations. Ten years ago I would have played it to death; now I would save it for a particular sort of evening and a particular sort of company.

Merchants & Marauders puts merchants and pirates into the same salty story, lets them collide, and then hands a great deal of the outcome to the dice. Its mechanisms hold together, and the flavour is everywhere, but luck is not a quiet guest here. It sits down at the table, pours itself a drink, and asks what you are going to do about it.

You can roll sixteen dice without finding a single hit, then watch barefoot merchants impale your pirate; the game is not being unfair when that happens, you are simply expecting justice from the sea.
WhiteColarGamer

Player interaction has teeth, particularly with the cut-throat variant in play, and you need to make peace with reversals that feel almost staged for an audience. You can roll sixteen dice without finding a single hit, then watch barefoot merchants impale your pirate; the game is not being unfair when that happens, you are simply expecting justice from the sea.

This wants a fire, a proper cask-strength malt, and friends prepared to laugh when the plan collapses rather than submit a complaint. I would not recommend it to everyone, but for a slow, loose evening of table talk it is quietly excellent — and absolutely worth the hype.

I would not recommend it to everyone, but for a slow, loose evening of table talk it is quietly excellent — and absolutely worth the hype.
WhiteColarGamer

Source: BoardGameGeek

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