Review

Obsession

Obsession puts a delightfully odd Victorian manor on the table and, without additions, delivers a tight management game. Add the expansions, though, and the elegance thins out while luck begins to speak rather too loudly.

Obsession

Obsession

Published
2018
Designer
Dan Hallagan
Publisher
Kayenta Games, 4GAMES
Players
1–4
Playing time
90 min

Obsession was one of those boxes I had wanted to open for ages, and my first encounter had the faint awkwardness of a guest who has not been told which drawing room is safe. Its faux-Victorian dressing is everywhere — in the components, the rulebook, the language of the game — and it has real character, but readability is sacrificed almost immediately. The player aid is genuinely inadequate, and the iconography too often asks to be decoded rather than glanced at. A shame, because the game itself has the pleasing heft and presence of a proper thing on a table.

Each player runs a manor house, competing for status in local society by staging events that make the opposition look distinctly second-rate. You manage guests and servants to put those events on, earn money, and turn it into better rooms; those rooms then support more ambitious occasions and more distinguished guests.

In the base game, the resource-management and worker-placement system is tight, thematic and works very well; the sort of neat, satisfying organisation that can leave you content after a Tuesday at work.
WhiteColarGamer

It is mostly multiplayer solitaire: the other players provide a benchmark and pressure in the race for prestige, rather than people who regularly pull your plans apart. In the base game, the resource-management and worker-placement system is tight, thematic and works very well; the sort of neat, satisfying organisation that can leave you content after a Tuesday at work.

The short game in its plain form appealed to me a good deal. The longer game, with promo tiles and the additional Upstairs, Downstairs staff, felt more verbose, less taut, and noticeably more dependent on what happened to arrive; the expansions' already awkward iconography only becomes more irritating there. I would play it again in the right circumstances, but I would not recommend buying it with all this material; the base box on its own, perhaps.

I would play it again in the right circumstances, but I would not recommend buying it with all this material; the base box on its own, perhaps.
WhiteColarGamer

Source: BoardGameGeek

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