Review

Ra

Ra is a classic Knizia with a clean foundation and more mechanical assurance than its first impression suggests. At four, though, the tile draw kept it at arm’s length for me.

Ra

Ra

Published
1999
Designer
Reiner Knizia
Publisher
alea, Ravensburger AG
Players
2–5
Playing time
60 min

Ra has the quiet confidence of an old Knizia design: you put it on the table and it seems entirely aware of what it is. Its underlying logic reminded me of Skyrise, but the machinery here is plainly more accomplished.

The game’s centre runs through tiles drawn from the bag, and through the way those tiles shape the course of play. That is the basic rhythm: the table responds to what appears, while the players work with what is available rather than following a settled plan.

Its underlying logic reminded me of Skyrise, but the machinery here is plainly more accomplished.
WhiteColarGamer

With four players, that rhythm felt too dependent on the draw for my taste. The tiles arrived with such erratic timing that player interaction often seemed to be routed through the bag first; it had the final say, and I was not always pleased to grant it one.

It is not a bad game. Not remotely. I would happily play it again, but it did not move me: a polished classic, a little cooler than I had hoped for on a Tuesday after work.

I would happily play it again, but it did not move me: a polished classic, a little cooler than I had hoped for on a Tuesday after work.
WhiteColarGamer

Source: BoardGameGeek

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