Review
Rome & Roll
Rome & Roll has a clever dice-drafting race at its centre and the pleasing spatial pull of a building puzzle. Its main flaw is painfully literal: the supplied pens make the writing part harder than it should be.
- Published
- 2020
- Designer
- Nick Shaw, Dávid Turczi
- Publisher
- PSC Games, Banana Games, Giochix.it
- Players
- 1–4
- Playing time
- 90 min
Rome & Roll offers a particular sort of temptation to anyone who enjoys fitting awkward shapes into a satisfying plan: a building puzzle with a little Tetris thinking, presented as a roll-and-write. It feels like a good idea that arrived at the table with the wrong pen.
At its heart is a smart dice-drafting race. Choosing dice is not mere ceremony; it sets your pace in the race and helps determine what you can put into your growing construction.
Rome & Roll offers a particular sort of temptation to anyone who enjoys fitting awkward shapes into a satisfying plan: a building puzzle with a little Tetris thinking, presented as a roll-and-write.
WhiteColarGamer
Then comes the pleasant squeeze of the board puzzle, as you arrange things to collect adjacency bonuses. The race keeps everyone moving along the same track, while each player is trying to make their own layout just a touch more efficient than the next person's.
The trouble is the writing itself. The pens in the box are simply too broad for the small spaces, and the late-game hunt for adjacency bonuses becomes more trying than it ought to be. It does not ruin the game, but a design asking for careful placement should not make its own board difficult to read. Even so, Rome & Roll moves along nicely, offers tactical choices and enough variety without becoming tiring; for fans of the genre, it is quietly excellent, provided they bring finer pens.
Even so, Rome & Roll moves along nicely, offers tactical choices and enough variety without becoming tiring; for fans of the genre, it is quietly excellent, provided they bring finer pens.
WhiteColarGamer
Source: BoardGameGeek
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