Review

Ronin

Ronin is a thematic, satisfying area-control game that delivers about an hour of play without piling on luck or unnecessary complexity. For me, it is at its best with four or more players.

Ronin

Ronin

Published
2025
Designer
Emanuele Ornella
Publisher
Queen Games
Players
1–5
Playing time
60 min

Queen Games finally seems to have exorcised the evil from its new releases. Ronin is not just another forgettable euro: it has substance, theme, and a clear idea of what it wants to offer at the table.

At its core, it is a fairly thematic area-control game. Players contest control of regions, while the game gradually builds tension without relying on random elements.

Its mechanisms are not complex, and that works in its favour: interaction comes from the fight for space rather than from a mountain of rules. The way the game unfolds reminded me a little of Franchise—not thematically or mechanically, but in the feeling it leaves behind.

In roughly an hour, Ronin manages to provide a full, satisfying experience. Although it seems able to work at all player counts, with fewer than four players I think it loses its point, and I would rather play something else. With four or more, though, it is just right for opening a game night.

Source: BoardGameGeek

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