Review

Skybridge

Skybridge is not the forgotten revolution that BGG unfairly overlooked, but it is a strange, decent resource-management game that left us in a good mood. It does not melt your brain or show off any originality; it simply makes for a good time.

Skybridge

Skybridge

Published
2025
Designer
Michael Rieneck, Franz Vohwinkel
Publisher
Deep Print Games, Pegasus Spiele
Players
2–4
Playing time
90 min

Returning to games for the older members of the group, I sat down with Skybridge expecting something far more awkward than what I actually found. Its low BGG rating and lack of reviews do not exactly signal a triumph, but at the table it did not feel nearly as doomed as that. It is a strange game, yes, but it has its own quiet presence.

At its core, it is a modular resource-management game. The experience revolves around working with the game's pieces and resources, without the system claiming to reinvent the wheel.

Skybridge does not rest on a mechanism that makes you stop the game just to admire it. Its flow is fairly familiar for resource management, and player interaction comes more from the shared table and the choices that open up than from any major, aggressive conflict.

In the end, it is not earth-shattering, and it did not melt our brains. But it did not disappoint us either, and that matters more than we often admit when we only look at ratings. We had a good time and, personally, I would play it again if it came to the table—something I cannot say about quite a few other games with clearly better reviews.

Source: BoardGameGeek

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