Review
Skybridge
Skybridge is a modular resource-management game with no grand claim to novelty, but it makes for a pleasant, honest evening at the table. It will not set your brain on fire, and sometimes that is precisely the point.
- Published
- 2025
- Designer
- Michael Rieneck, Franz Vohwinkel
- Publisher
- Deep Print Games, Pegasus Spiele
- Players
- 2–4
- Playing time
- 90 min
With the older end of our group, Skybridge felt like the quiet box that never shouts from the shelf but turns out to suit a Tuesday after work rather well. It is not revolutionary, and it does not pretend to have reinvented resource management; it simply gave us a good evening.
At heart, it is modular resource management: the table is assembled from pieces that give the game a changing shape, while your attention stays on what to keep and what to put to use. There is no great mechanical revelation here, but the structure does its job neatly.
It is not revolutionary, and it does not pretend to have reinvented resource management; it simply gave us a good evening.
WhiteColarGamer
A turn is carried by a steady run of small decisions about resources and the shared modular landscape, rather than one showy central trick. Players affect one another through the choices they make in that same space more than through dramatic confrontations, so everyone remains involved without anyone feeling the need to overturn the table.
We did not leave Skybridge mentally scorched, but neither did we have that faint regret of having spent an evening on something forgettable. I would play it again if it appeared on the table, and for a game that is not chasing the summit, that is quietly respectable.
I would play it again if it appeared on the table, and for a game that is not chasing the summit, that is quietly respectable.
WhiteColarGamer
Source: BoardGameGeek
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