Review

Tawantinsuyu: The Inca Empire

Tawantinsuyu: The Inca Empire was an easy game to bring back, and the second play made a much stronger case for it. It is not flawless, but it is a thoroughly pleasant entry in its corner of the hobby.

Tawantinsuyu: The Inca Empire

Tawantinsuyu: The Inca Empire

Published
2020
Designer
Dávid Turczi
Publisher
Board&Dice, CMON Global Limited, CrowD Games
Players
1–4
Playing time
120 min

Of last year's games, Tawantinsuyu: The Inca Empire was the one I most wanted to put back on the table. The second play justified that instinct: it moved better than the first, as though both game and players had finally settled into the same pace.

Its centre lies in the scoring choices, which proved more layered than they first appeared. You cannot simply collect whatever looks profitable; you need to commit to a direction, then recognise when it is worth continuing down that road.

Frequent village recruitments were the key to the better tempo.
WhiteColarGamer

Frequent village recruitments were the key to the better tempo. They stop the game rushing towards its finish and give the different scoring plans room to grow, which showed in the final scores as well. On a Tuesday after work, a game that gives a session room to breathe is worth more than we usually admit.

It is not perfect, but this second play made it feel more settled and more substantial. A pleasing game of its type, quietly rewarding the return visit.

A pleasing game of its type, quietly rewarding the return visit.
WhiteColarGamer

Source: BoardGameGeek

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