Review
Tzolk'in: The Mayan Calendar
Tzolk'in: The Mayan Calendar finally came off the shelf, expansion and all, and went straight into our regular rotation. It is the sort of heavy euro that makes a shortage of corn feel personal, then makes you ask for another game.
- Published
- 2012
- Designer
- Simone Luciani, Daniele Tascini
- Publisher
- Czech Games Edition (CGE), Cranio Creations, Devir
- Players
- 2–4
- Playing time
- 90 min
Oddly, for someone with a soft spot for Luciani and Tascini, I had left Tzolk'in: The Mayan Calendar sealed on the shelf for years, with its expansion beside it. The shrink wrap had acquired the faintly accusing stiffness of a game bought for an ideal evening, while adult life quietly filled all the evenings. We finally brought it down because the expansion makes room for a fifth player, and the table was in the mood for a properly scorched euro.
For the first play we used the full arrangement: Quick Actions, Prophecies, and the rest of what the expansion brought to the table. There was no cautious little test run; this was the whole thing, with enough to watch that every choice felt as though it needed making before the game got there first.
The clearest sign that it works was the pressure around corn.
WhiteColarGamer
The clearest sign that it works was the pressure around corn. A fifth player may fit, but they do not bring comfort: they bring one more person to squeeze you, one more reason to count what remains, and one more reminder of how bitter a resource shortage can become.
We followed it with two more games using only the base game, not out of politeness to the box but because we wanted to settle whether we genuinely liked the expansion. That says plenty: Tzolk'in: The Mayan Calendar did not merely join the collection; it went straight into the group’s regular classics. It is one of the rare great ones, and the misery over corn is part of the charm.
It is one of the rare great ones, and the misery over corn is part of the charm.
WhiteColarGamer
Source: BoardGameGeek
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