Review

Unconscious Mind

Unconscious Mind is a substantial, impressively produced experience with many interconnected parts, but it never fully revealed its point to me. I did not have a bad time; I simply did not feel eager to put it back on the table soon.

Unconscious Mind

Unconscious Mind

Published
2024
Designer
Laskas, Jonny Pac, Yoma, Antonio Zax
Publisher
Fantasia Games, Frosted Games, GaGa Games
Players
1–4
Playing time
120 min

Unconscious Mind carries that pleasant feeling of a game made by familiar faces and friends from earlier times, and I was genuinely happy to see it smash its Kickstarter target. Its production is very good and, as an object on the table, it has the weight and presence of a large, carefully made game.

At its core, I find a recipe that reminds me of a well-known Portuguese designer: a salad bowl of interconnected mini-games. One choice feeds or affects the next, and the game asks you to combine its different pieces rather than focus on a single mechanism. It is substantial, full of things to process and organise.

Its flow, as I experienced it, revolves around moving cards around, making use of their connections, and collecting points. Interaction was not what stayed with me most; for me, the emphasis was on the personal brain-burn of the sequence of choices and on how to squeeze the most from your own set of possibilities.

And yet, somewhere in there, I could not find the point. I missed either the sweet burn of an engine-building game that starts to click into place, or the pressure of flawless resource management needed to hit all your goals and achievements. It is probably a matter of taste: I can very easily understand groups who will enjoy burning their brains inside this dense construction. I did not have a bad time, but I would struggle to choose to play it again soon.

Source: BoardGameGeek

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