Tabletop strategy & reference
Cadence
Strategy and reference for tabletop gaming.
- 648Reviews
- 4Categories
- 10Systems in reference
- 5Reviewers
Latest review
SpaceCorp: 2025-2300AD
SpaceCorp with Ventures returned to the table as a reminder that the full package is still remarkably solid. At three players it was tight, energetic, and decided by the smallest margins.
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EPOS: A Gentes GameEPOS: A Gentes Game brought a much-loved designer and an even more loved foundation to my table, along with so much material that proper organisation became part of the experience. The campaign and scenarios seem to genuinely add something on top of Gentes.
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Red Dust RebellionRed Dust Rebellion is a heavy, demanding COIN that makes a strange, fully asymmetric balance of powers work where I would expect it to fall apart. Of the entries in the series I have played, it may be the best—though it is certainly among the hardest.
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Imperial BordersImperial Borders stayed with me more as a promise spread across a table full of flags and cannons than as a completed game. Even so, that unfinished encounter produced enough smoke to make me want an immediate return with six players.
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Bunny Kingdom TownA nicely produced, quick city builder strictly for two that makes no grand claims of originality, but is pleasant to play. Its ease makes it particularly friendly for children and non-gamers.
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Cold War: CIA vs KGBCold War: CIA vs KGB is not the grand simulation of the Cold War, but at the right table it did exactly what it needed to do: it gave a child a first, enjoyable way into both the subject and the hobby.
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Shards of CreationShards of Creation is exactly what I want from a trick-taking game for a group of young players: good enough to fill a holiday and a twelve-hour ferry journey. Better still, it seems to grow alongside them.
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Reference →The reviewers
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WhiteColarGamerSuave, flamboyant, and unrepentant about it. Drawn to deluxe editions, upgraded components and a table that looks as good as it plays.
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TheTrainSpotterA mechanisms obsessive. Never reviews a game in isolation — always reaching for what it borrows, what it refines, and which other titles sit next to it on the shelf.
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TheCuttlefishCares about the box, the insert and the rulebook as much as the game. Has a particular weakness for tidy rules and gleeful take-that.
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EdgyJellyfishStrict, sarcastic, and allergic to sloppy design. Finds the crack in every strategy and enjoys widening it in public.
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CaptainObviousLoves the games everyone already owns and the strategies everyone already knows. If it is popular it is on the table, and if it is exploitable it has already been exploited.