654 entries
Reviews
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Review Red Flag Over Paris
Red Flag Over Paris feels like a clearer step on from Fort Sumter, but my first play did not uncover enough game beneath its cards. I am not writing it off; I would simply like to see what an experienced opponent sees in it.
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Review Tabannusi: Builders of Ur
Tabannusi: Builders of Ur gives familiar euro machinery an unusually clever linkage, yet it never quite achieves the finished poise of Tascini’s strongest designs. At four players, however, it becomes a substantially more compelling proposition.
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Review Corrosion
Corrosion is a factory-building action-programming game that proved far sharper than its lukewarm word of mouth suggested. It keeps the wait between turns low while giving each choice proper bite.
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Review Lizard Wizard
Lizard Wizard takes Racoon Tycoon’s market engine, gives it lizard mages, and tightens the joins. It is still a breezy market game with enough push-your-luck to resist complete control.
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Review SYNDICATE: An Interplanetary Conquest Board Game
SYNDICATE: An Interplanetary Conquest Board Game has ambitious ideas and production values that suggest competence. Then the cards, dice, and imbalance begin taking turns dismantling it.
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Review Origins: First Builders
Origins: First Builders is considerably more pleasant than its reputation suggests, though it never becomes an easy recommendation. It is a lighter dice-placement euro with satisfying building chains and a few unusually sharp strategic edges.
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Review Foundations of Rome
Foundations of Rome is a lavish city-building gateway game which, with its Kickstarter expansions, edges towards light euro territory. It is enormous, expensive, and very difficult not to enjoy looking at.
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Review Seeders from Sereis: Exodus
Seeders from Sereis: Exodus is a weighty, unusual engine builder where building your own machine sits alongside bidding, hostile card powers, and plenty of scope for hard feelings. It stands apart, but it needs a group willing to take the hits and play it often enough to learn its deck.
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Review Hellenica: Story of Greece
Hellenica: Story of Greece treats ancient Greece as a loud mythological toybox rather than a history lesson. Get the right large group around it, though, and it delivers brisk conflict, plenty of noise, and remarkably little waiting.
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Review Twilight: 2000 (4th Edition)
Twilight: 2000 (4th Edition) drops the Forbidden Lands engine into a world already swallowed by war. It is a careful, grounded military RPG with enough tactical pressure to keep everyone at the table alert.
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Review Gaia Project
Gaia Project feels like a more settled Terra Mystica: a satisfyingly demanding puzzle, though a rather dry one at the table.
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Review Legacies
Legacies appears here as the brighter reserve choice for three players when a six-hour campaign was plainly the wrong fit. The account ends before the game itself reaches the table, however.
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Review Rococo: Deluxe Edition
Rococo: Deluxe Edition is an older euro with plenty of life left in it: light engine building, resource management, and just enough room to deny someone at the right moment. The jewellers make it more accommodating without removing its teeth.
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Review Beyond the Sun
Beyond the Sun has lost none of its pull with repeat plays; a teaching game merely confirmed how readily it brings a new player aboard. The basic corporations are a sound way in, but the advanced boards are now the version I want on the table.
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Review Alubari: A Nice Cup of Tea
Alubari: A Nice Cup of Tea is effectively Snowdonia in a slimmer, easier-to-set-up package. Its tea economy adds a worthwhile wrinkle, but it gives up much of the variety that makes the original so replayable.
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Review One Card Wonder
One Card Wonder is an ultra-light civilisation bag-builder about getting your wonder built before everyone else. It has real bite at lower player counts, provided you leave the leaders mini expansion out of the box.
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Review Tzolk'in: The Mayan Calendar
Tzolk'in: The Mayan Calendar finally came off the shelf, expansion and all, and went straight into our regular rotation. It is the sort of heavy euro that makes a shortage of corn feel personal, then makes you ask for another game.
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Review Agricola (Revised Edition)
Agricola (Revised Edition) remains a classic eurogame, even if I still give Caverna the slight personal edge. BGA makes it wonderfully painless to revisit, though its live scoring takes a little suspense out of the finish.
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Review Brian Boru: High King of Ireland
Brian Boru: High King of Ireland gives trick-taking the substance it has been asking for: brisk, tidy, and handsomely made. It does not quite make the trick itself the star, but there is plenty around it to enjoy.
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Review Kemet: Blood and Sand
Kemet: Blood and Sand gave me a game that seemed decided before it had properly begun. White magic dominated so comfortably that I saw no reason to go back for a second helping.
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Review Core Worlds: Empires
Core Worlds: Empires is a heavy worker-placement game with honest 3X ambitions, minus exploration, and several clever links between its systems. It asks for a full three hours and a group willing to carry that weight, then pays them back with almost no downtime and continual conflict.
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Review Khôra: Rise of an Empire
Khôra: Rise of an Empire is a pleasant, light civilisation race, much closer to a friendly game in weight and length than Iello’s “expert” label suggests. Its trouble is that military development is not merely a route to explore; it looks suspiciously like the route to take.
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Review 18Chesapeake
18Chesapeake is a lighter 18XX without sacrificing the genre’s necessary disasters. A wildly speculative opening with privates and starting companies made that especially clear.
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Review Illumination
Illumination is an odd, richly themed two-player brain-burner about monks competing over illuminated manuscripts. Its ideas are excellent, but keeping hold of them all can be tiring.