654 entries
Reviews
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Review Path of Civilization
Path of Civilization gets past its entirely reasonable first-impression warnings with a civilisation game that genuinely supports five simultaneous players. Its opening draws can be awkwardly random, but its pace prevents that irritation from becoming a burden.
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Review Keyflower
Keyflower remains a group favourite, though Merchants can grow teeth when some of its buildings meet the score-doubling rule. The answer is already on the table; you simply need to remember to use it.
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Review Skyrise
Skyrise is an easy continuous-bidding game with plenty of room to get in each other’s way. Racing, area dominance and Roxley’s usual production quality turn a three-minute teach into a properly lively table.
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Review Ra
Ra is a classic Knizia with a clean foundation and more mechanical assurance than its first impression suggests. At four, though, the tile draw kept it at arm’s length for me.
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Review The Barracks Emperors
The Barracks Emperors is a lean, deceptively nasty GMT trick-taker that turns feral with the right four players. It is less convincing below four, but at full strength it is an easy blind buy.
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Review Lofoten
Lofoten packs a notably demanding set-collection game into 45 minutes, built around a dynamic personal rondel that makes each choice matter. It is clever and volatile, even if it never quite settles whether it is a filler or a full main course.
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Review Border States
Border States dresses a symmetrical area-dominance game in the American Civil War, then turns it into a chain of contests over historical battlefields. There are clever ideas here, though its staying power feels limited.
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Review Homeworld Fleet Command
Homeworld Fleet Command sells a strong dose of Homeworld nostalgia, then hands you an unfinished game whose rules are permanently under repair. The first two games are tolerable; the real campaign begins when you have to fight the rulebook.
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Review Age of Steam
Age of Steam is a formidable game, provided you match the map to the group. Germany at five delivered proper conflict, sustained pressure, and a generous helping of table bullying.
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Review Inventions: Evolution of Ideas
Inventions: Evolution of Ideas already looks capable of standing beside Lisboa and Gallerist after two plays. Its rulebook is poor, but the game itself is far cleaner and more approachable than the warnings about brain-burn suggest.
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Review Vijayanagara: The Deccan Empires of Medieval India, 1290-1398
Vijayanagara takes the familiar COIN framework and bends it into a focused, strictly three-player conflict. You need not care about the setting to appreciate how well the game has been arranged.
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Review Salton Sea
Salton Sea packs a luck-free economic game into Devir’s small-box format, built around one notably clever premise: money is also your action supply. It is perhaps a little too tidy for its own good, but remains an accessible, satisfyingly demanding design.
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Review Fleet: The Dice Game
Fleet: The Dice Game makes fishing with dice and a marker feel like the obvious thing to do. It is a roll-and-write that works beautifully for younger players and adults alike, especially at three or four.
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Review Autumn
Autumn is a tiny, quick game for two, with two trees competing for space by shedding leaves. It lasts about as long as a break, but leaves a lovely melancholy little scene on the table.
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Review Battle Line: Medieval
Battle Line: Medieval is trick-taking with knights: quick to teach, brisk to play, and far tenser than its plain premise suggests. For two players wanting half an hour of direct conflict, it is an exceptionally honest choice.
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Review Starship Interstellar
Starship Interstellar asks for a long teach and a long first game, then pays that investment back with real decisions and a close, talkative finish. It is a large game that does not mistake exhaustion for achievement.
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Review Black Rose Wars: Rebirth
Black Rose Wars: Rebirth takes the excess of the first edition and turns it into a far smoother, better-paced experience. It is still a colossal box, but now it earns its space much more convincingly.
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Review Shipwrights of the North Sea: Redux
Shipwrights of the North Sea: Redux is a refreshed chance to see where Garphill began. For anyone who came to the publisher through its later work, it is mostly a reminder of how far it travelled.
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Review Sankoré: The Pride of Mansa Musa
Sankoré: The Pride of Mansa Musa is a serious contender for my eurogame of the year: dense, highly integrated, and satisfyingly demanding without turning the table into an AP strike.
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Review Boonlake: Artifacts
Artifacts does not rebuild Boonlake; it adds exploration and asymmetric tools where the design needed a little more pressure. It also has the good manners to make the game shorter.
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Review Prussian Rails
Prussian Rails is an honest little railway game with shares and enough actual game to earn its place. It does not reach Iberian Rails, but its brief running time and basement price make it an easy recommendation for the railway-curious.
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Review Poo Poo Pets
Poo Poo Pets is a real-time dice game with a huge whistling plastic poo, which is at least honest about its main selling point. Its lovely dice and a firm application of house rules can turn it into a decent Yahtzee-like game for small children.
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Review Evenfall
Evenfall is a competent blend of worker placement, set collection, and light engine building that moves nicely with three players. Its uneven council members, however, give the opening draw more influence than it has earned.
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Review Fighters of the Pacific
Fighters of the Pacific is a resolutely abstract, zero-luck game of mass air combat in the Pacific theatre of the Second World War. It is not selling simulation; it is selling clean decisions on hexes, and it does so rather well.