640 entries
Reviews
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WoodcraftI completely understand why Woodcraft has received such strong reviews: it has a distinctive central idea and plenty to chew on. On my first play, though, especially at four players, the waiting and some of its design choices kept me at arm’s length.
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SkyminesSkymines is a much better-presented and more readable return to Mombasa, with stronger visuals and enough material not to feel like a lazy retheme. Once you open up the second map, you effectively get a different strategic experience in the same box.
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Endless Winter: PaleoamericansEndless Winter: Paleoamericans is a striking, generous production with a friendly presentation and approachable gameplay, making it a very good gateway for newer players. For me, though, the bling does not conceal the tension or satisfying burn of a heavier euro.
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Dark Ages: Holy Roman EmpireDark Ages: Holy Roman Empire keeps its core 4X system standing even with 6-8 players, but the “big” game does not solve the weaknesses of the two boxes; it spreads them across a map twice the size. It has the tools and modules for demanding groups, provided everyone wants the same, rather aggressive, experience.
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Weather MachineOn our third game, with the rules finally fresh and correctly understood, Weather Machine delivered a reasonable playtime along with everything that makes it my least favourite Lacerda game. At four players it is simply tight in a bad way, and faulty cards at this price point are shameful.
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ImpressionImpression is an approachable but slightly brain-burning euro about medieval printers, with an unusual two-phase worker-placement system and engine building that can delightfully run wild. Its poor iconography, however, makes the first encounter far harsher than it needs to be.
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1861: Railways of the Russian Empire & 1867: Railways of Canada1861/1867 opened the year with choo-choos, sporting goodwill, and a table that preferred to keep everyone in the game. A very good session was ultimately decided by 98 dollars.
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AtiwaAtiwa is a fast, pleasant engine builder, but its production and overall sense of finish do not live up to either the Lookout/Uwe name or the “advanced” label.
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LacrimosaLacrimosa is a tightly constructed, thematic euro in which action selection and deck building genuinely serve Mozart’s Requiem. After a second play, I consider it one of the strongest impressions from last year’s releases.
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Space Station PhoenixSpace Station Phoenix takes a proven euro formula and gives it a genuinely fresh axis. It is not a thematic revolution, but its central idea works so well that the game stands out immediately.
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Village RailsVillage Rails is a very honest, quick train-themed filler with route building and a clean individual puzzle. Interaction is available, but thankfully you do not need to turn the table into a scene of exile to have a good time.
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CharioteerCharioteer is a pleasantly light chariot race: quick to teach, easygoing at the table, and enough for a relaxed end to game night. For its label and price, though, it left me feeling that it could have offered more.
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FindorffFindorff has solid foundations and moves briskly on the table, but ultimately feels like a missed opportunity. It is not a bad game; its problem is that the houses you build leave too little of a mark where they ought to matter.
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Terracotta ArmyTerracotta Army is a polished medium-weight euro with worker placement, gentle competition, and the pleasant brain-burn of having to reconsider your plans. It is not essential for every collection, but it is an honest and clearly recommended choice.
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ResurgenceResurgence is a polished, thematic medium euro that wears its ruined-Moscow setting well without becoming either clumsy Ameritrash or a lifeless co-op. It has a tight economy, meaningful interaction, and a production that helps it stand apart.
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Marvel: Crisis Protocol Core SetMarvel: Crisis Protocol finally made it out of my display pile and onto the table, painted and ready for superhero brawling. It is a fast, honest skirmish full of Marvel fan service, and it makes a very credible play for the top of its genre.
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RiseRise has a clean, clever action-selection system and a network of tracks that promises interesting decisions. Yet despite its good raw material, it left me feeling that it stops just short of completing what it sets out to build.
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EncyclopediaEncyclopedia is a beautiful, satisfying euro with excellent dice drafting, but it undermines itself at the very finish line. Its end-game scoring seems determined to reward monotony instead of everything the rest of the experience does so well.
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Food Chain Magnate: The Ketchup Mechanism & Other IdeasThe Ketchup Mechanism does not make Food Chain Magnate friendlier; it opens up new and much more dangerous routes through it. With the right modules, old certainties disappear — along with any assurance that the game will remain balanced.
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Minecraft: Heroes of the VillageMinecraft: Heroes of the Village gave me an easy way to get my son to the table by leaning on his love of Minecraft. As a children’s set-collection game it is perfectly decent, but it lacks a little tension to hold the attention of kids who are already a bit older.
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Peak Oil: ProfiteerI gave Peak Oil: Profiteer one last chance, mostly because it is short and works well with five players. Thankfully, it is an honest, easy corporate-grab game with plenty of chaos and reversals.
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VerdantVerdant is a pleasant, beautifully presented follow-up from the team behind Calico and Cascadia, but for me it sits a step behind the latter. Beneath its lovely plants and relaxed look, it has enough bite that a casual approach is not always forgiven.
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Dirty Money: The Money Laundering GameDirty Money grabs an excellent theme—money laundering through art and real estate—but does not quite build the game that theme deserves. It is pleasant enough for a while, yet the randomness and weak production send it toward the shelf.
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CarnegieBy my fifth or sixth game of Carnegie, I am still uncovering new strategies through its departments. And as that interest holds, I increasingly want to try the variable setup too — but first I need to settle a small suspicion about one very strong opening.