654 entries
Reviews
-
Review Popular Front
Popular Front remains a hard, bruising six-player experience, one that brings history, politics, and everyone’s personalities to the surface. The base game alone is enough to explain its reputation.
-
Review Millennium Blades
Millennium Blades brought back the slightly nervous pleasure of old competitive card-game days. It did not land for everyone, but most of the table found a very good version of that feeling again.
-
Review Terraforming Mars: Hellas & Elysium
The Hellas map gives Terraforming Mars a welcome change of scenery. For me, though, the tabletop version is still the better way to play because it keeps every opponent’s plans where you can see them.
-
Review Raccoon Tycoon
Raccoon Tycoon takes a simple economic premise and gives it teeth with auctions and smart set collection. It is a light gateway game that gets the table watching one another’s money with proper suspicion.
-
Review Franchise
Franchise is a lean area-influence game about spreading corporate networks across America, with brisk play and plenty of friction. A return visit also settled the question of whether it has staying power.
-
Review Trade on the Tigris
Trade on the Tigris is a pleasant, lighter trading game that still held up on a second outing. A few strategies are beginning to look suspiciously stronger than the rest, though.
-
Review Tulip Bubble
Tulip Bubble remains a group favourite after many plays: hard, volatile, and at its best when everyone at the table is watching everyone else. A later game also showed how brutally the deck can tilt the whole affair.
-
Review Talon
Talon is quick and tidy on the table, but a one-off battle has little reason to exist. The campaign game is where the system finds its teeth.
-
Review Mage Wars Arena: Battlegrounds Domination
Mage Wars Arena: Battlegrounds Domination is not merely a way to add more people to the table. With three mages and a scenario in play, it makes the arena broader, nastier, and far more strategically alive.
-
Review Inca Empire
Inca Empire is an older, modest route builder with a useful place at the table: a brisk, tight Euro fix. Its simplicity is not an absence of design, but the frame for decisions that matter.
-
Review Cavum
Cavum is a tight network-builder that turns empty hexes into a demolition site. Blowing up another player's tunnel feels remarkably like good table manners.
-
Review AuZtralia
In AuZtralia, the late twist can turn the hunters into the main course with almost no warning.
-
Review Ground Floor (Second Edition)
Ground Floor (Second Edition) is a substantial euro that earns its high price by being unusually good at five players. It is not a casual closer, but it was a very satisfying night at the table.
-
Review Magnificent Flying Machines
Magnificent Flying Machines is straight beer-and-pretzels fare: loud laughs, petty attacks, and plenty of Take That. Its scoring has a mind of its own, though, so it makes more sense as a second-hand purchase.
-
Review Winner's Circle
Winner's Circle is not much to look at, but it is an unusually good party game once the racing starts: laughter, needling, and just enough trackside foolishness.
-
Review The Estates
The Estates is a pure auction game with a closed money supply, a shifting balance of power, and genuine late reversals. The design has real promise, but five players expose a substantial scaling problem.
-
Review 1066, Tears to Many Mothers: The Battle of Hastings
1066, Tears to Many Mothers: The Battle of Hastings is a light card-driven battle game with historical flavour, a brisk pace, and a healthy dependence on the draw. It will not make you feel like a grand commander, but it can deliver several satisfying clashes in an evening.
-
Review 18Lilliput
18Lilliput is a light railway game with enough bite to linger after the table is cleared. An early two-player concern about the green starting company remains only a concern; later plays made the stronger case for the game.
-
Review Cataclysm: A Second World War
Cataclysm: A Second World War begins not with gunfire, but with flags, glances, and great powers eyeing neutral countries like the last slice of pizza. Germany has the wheel at the start.
-
Review Symphony No.9
Symphony No.9 feels like Tulip Bubble’s sensible next step: more of a eurogame, but no more complicated than it needs to be. It is a compact bidding game that makes its decisions matter.
-
Review Master of the Galaxy
Master of the Galaxy has a genuinely fresh central idea and insists that players fight over the win, but its rulebook and a few clumsy production choices make it far more fiddly than it needs to be. As it stands, it feels like a game waiting for a serious revision.
-
Review Blackout: Hong Kong
Blackout: Hong Kong is a dry, German-style sandbox euro with no interest in easing you into its world. Beneath that brisk welcome sits a small gem for players who want the machinery first.
-
Review Pocket Imperium
Pocket Imperium is a lean 3.5X king-of-the-hill filler whose action selection turns your neighbours into the important part of every decision. At two players, much of that bite goes missing.
-
Review Stellar Leap
Stellar Leap is a light space game with handsome table presence and more to reveal after the first play. Its smooth pace rewards a group that comes back for another orbit.